

The scenarios are very epic indeed, but it also takes hours and hours to finish one. Spellforce suffers from a great many problems. Each of the six races is very different and each have their own strengths and weaknesses, which always helps to vary the gameplay. Unfortunately, you cannot use these units until you gather the 'unit plans' and 'building plans.' These are basically scrolls that your avatar 'equips' and can then make those types of units. You can take over 'Rune monuments' which are basically your headquarters and barracks where all the unit production is done. In addition, loot that you pick up along your journey can normally be equipped by this avatar, allowing for plenty of customization. Your character can have a variety of skills and abilities, from light-handed weapons to bows, to all the different kinds of magic. This means that you create a character like you were in an RPG, and then you use the character that you create to lead armies and crush foes. Spellforce: Order of Dawn is the first ever HBRTS or Hero-based Real-time Strategy game. Its good in several aspects, but it also fails in several more. It's hard to immerse yourself in the game when all the people sound like cardboard.Įh. Everything is done in monotone voices with no emotions. Remember the old Godzilla movies where the voiceovers would all be done really fast? Like: 'ohgodzillaiscomingwemustrunnow'? Well, it is the same thing here. The real problem with the sound are the absolutely horrible voices for the characters. The sound effects are good, and you can hear clangs and bangs all over the battlefield when armies collide. This can really get old once you finally get to your epic battle.


The only problem I had with the 'epicness' of the music was the fact that every time I got in the littlest skirmish, a sweeping battle soundtrack would arise. The music is epic and sweeping, and was probably inspired by the Lord of the Rings (that's what I heard anyway). However, I was not particularly impressed with the character head choices used. Since this is the first RPG/ Real-time Strategy game, your avatar is shown with every piece of weapon and armor equipped. Character models all have their own animations and it is always fun to sit and watch each worker do his/her own thing depending on the job assigned. The environments are big, colorful, and detailed. The graphics in Spellforce: The Order of Dawn are good and feature about the same level of detail as Warcraft 3 or Age of Mythology.
